Graphical programming uses a set of nodes to generate a series of actions very quickly. The nodes follow a precise order that describes the action to be performed.
For example, run a script on a mock-up that has already been drawn to isolate the faults, retrieve their sections and fit the boxes corresponding to their sections at the end, while retrieving all or some of the fault attributes (group, sub-group, attributes, etc.). All with just one click!
Or ask to export the various lists in your project directly, without going through a single menu!